Tuesday, May 21, 2024

New M3 iMac Software Installs: MacPorts and the nedit text editor.

 Migrating from an Intel iMac running MacOS Ventura to an M3 iMac running MacOS Sonoma involves no short cuts.  The Migration Assistant copies over lots of executable files that dont work properly.  Worse, the file structures of Ventura do not all carry over into Sonoma.  I had to erase all older Anaconda environments and also physically delete files on /Users/jjpark/anaconda3/envs and re-create environments that the Sonoma version of Anaconda placed onto /opt/anaconda3/envs.  Otherwise I could make multiple environments in different locations with the same name.  Old non-functional environments from the earlier installations, and newer ones that worked.

MacPorts was similar.  I had to uninstall the MacPorts installation that had been migrated from the older Intel computer.  Then install a fresh version of MacPorts.  Unfortunately, there was a glitch in the library binary for the graphical text editor nedit, so that the executable would complain about a missing element in a dynamic library.  This is the glitch

--> nedit .cshrc 
 dyld[93664]: Symbol not found: _vendorShellWidgetClass
  Referenced from: <B0C176D5-4F1E-316E-A53A-2EA6B4F48FBA> /opt/local/bin/nedit
  Expected in:     <C5BDACE7-B18C-3905-8915-706615092114> /opt/local/lib/libXm.4.dylibTrying to use the nedit program on my new iMac M3, after installing MacPorts for Sonoma 

I went to MacPorts website and submitted a ticket with a query for the MacPorts programmer community.  I got a solution within the workday! Here it is:

I can reproduce the problem on my own (macOS 12 x86_64) system if I receive a binary of nedit compiled on our build servers last year. However if I rebuild it from source (sudo port -ns upgrade --force nedit) then it works. Does that work for you too?

It worked for me as well!

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